InnoGames’ QA Solution for Cocos2DX Applications

This is the final post on our coverage of Automation for the month of April. You can find the previous posts for week 1 here , for week 2 here, for week 3 here and for week 4 here.


As I mentioned in the last blog post, we built our own solution for cocos2DX applications due to a scarcity of tools for automating mobile apps. Our solution is universal, can be used with every cocos2DX-based game and doesn’t require changes in game itself. In this blogpost I will outline the technical explanation with a focus on the server, the inspector and the testing support.

Atmosphaere8 Read more →

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ESA’s 2015 Essential Facts on the Video Game Industry

Whether it’s meant to or not, recent video game coverage has an overarching theme. From articles detailing their potential, to sports channels covering eSports, video games are increasingly becoming mainstream. For long time players this is not surprising; after all they know how rewarding games can be and how meaningful.  This sentiment was backed by the ESA’s (The Entertainment Software Association) 2015 Report on the computer and video game industry in April.

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Although the findings focus on American households, it still shows the increase in popularity of games as an entertainment medium. At the same time the question of stereotypes associated with players arises. The #gamergate debacle last year showed that there are certain factors associated with people who play video games. Especially in association with their age, gender and the fact that they are a minority in the public. But do these hold up? According to the report, not exactly. Read more →

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HR: Coming to a Job Fair Near You

It’s fitting that May 4th was this week because our HR department will need all the force they can muster this month. Why are we saying this? Because they will attend five different events focusing on recruiting.

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So, our hard-working colleagues will travel through Germany, Poland and Spain hitting different expos starting today. We expect to meet many of you and discuss career opportunities with InnoGames. Interested in attending? See the list below to see if we will visit your city: Read more →

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Cocos2DX Automation Problem

This is part of our coverage on Automation for the month of April, you can find the previous posts for week 1 here , for week 2 here and for week 3 here.


While automation brings huge advantages to testing, the tools currently available in the market are oftentimes not compatible with mobile technologies. This is the biggest challenge when integrating automation to a testing strategy and also the reason it isn’t popular in the gaming industry or with mobile applications.

InnoGames GmbH

As a company we weren’t exempt from tackling this hurdle. In fact, we still experienced problems after finding quick solutions. Take for example the mobile version of Forge of Empires. The game has no libraries to help us with automation nor does it have any entry points.  As you can imagine this made it impossible to access objects so we used image recognition to solve this. Read more →

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Girls’ Day at InnoGames

Did you know that half of the active gamer crowd is female and that their number is increasing? Yet, the majority of people working in the games industry are still male? You can see both trends worldwide, some countries are actively working on a change.

In Germany, we have events like “Girls’ and Boys\ Day”. During this career day, which is held annually in April, young women and men have the chance to check out job fields that, are outside their gender construct. This means that young men can check out jobs like: kindergarten teachers or nurses- for example. Young women on the other hand can experience what it’s like to work in construction or in the IT field.

Christin Read more →

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A Deeper Look into Automation: Framework

This is the third entry to the series of blog posts focusing on automation. To read the previous two entries click here and here.


In the world of testing, automation isn’t the only tool QA has to optimize the process. In fact, adding a framework is another powerful weapon in your testing arsenal.  Not only does it speed things up, but it also comes with three different advantages: customization, reporting and repurposing. Before we analyze these assets let’s analyze what a framework actually is.

InnoGames GmbH Read more →

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Opening Day at Dusseldorf: First Look inside InnoGames’ New Studio

Last week in Dusseldorf, InnoGames threw an opening party and press conference in honor of its new office – the new team is developing a mobile game based on Unity. Naturally the crowd consisted of local media and the 20 savvy people currently working there.

The main goal of the event was to show the press how InnoGames develops games. Within the new office this means that a whole team sits in the same room but each department has a specific area assigned to them. This streamlines communication while making the whole process more efficient. Hendrik Klindworth, CEO and Dennis Rohlfing, Studio Manager were present during the press conference to give further insight and answer any questions.

As far as the location goes, the city couldn’t be better for the future development of the company. Dusseldorf is the 7th strongest economic region in the world and has 18 million people living within a circumference of 100 kilometers.

Check out the pictures below to get an idea of the afternoon. You will get a glimpse of the office and the Studio Manager.

 

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Test Automation – Misconceptions and Realities

This is part of our coverage on Automation for the month of April, you can find the first post here.


Despite the various advantages test automation brings, it is quite common for QA professionals within the gaming industry to encounter obstacles in implementing test automation. This is normally due to the false notion that the complexity, logic and heavy user interface content in games make it impossible to automate testing of end user scenarios.

In fact, this influenced my experience when I first started at InnoGames as Head of QA. Although the company had been taking some steps towards automation, I still came across some misconceptions against it. I was often confronted with four main responses from the development team that became clichés for me when making the move towards it.

InnoGames GmbH Read more →

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Subkulturen des Spiels: 10 Lectures on Subcultures in Gaming

If you happen to be in Hamburg and are looking for something to do during your week, then look no further. As the sponsor for “Games-Ringvorlesung 2015 – Subkulturen des Spiels”, we’ve got you hooked with a pretty cool event. We know how much our blog readers love games, so naturally getting to learn about their subcultures should be a blast.

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This one of a kind event is free to the public and starts next week. There will be one lecture every Tuesday from 6:30 p.m. to 8 p.m. at HAW Hamburg Forum Finkenau, Finkenau 35, 22081 Hamburg. Although most of them are in German some will be given in English. Two colleagues from InnoGames will be lecturers as well. You can see the whole schedule at: http://www.rcmc-hamburg.de/schwerpunkte/spiele-und-virtuelle-welten/subkulturen-des-spiels/

We hope to see you there and that you enjoy it as much as we will!

 

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