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Rise of Cultures
Community Feedback and the Path to Better Event Mechanics
RJ
Oct 28, 2024
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Guide
Mastering City Building in Heroes of History: A Beginner’s Guide
admin
Sep 30, 2024
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Chapter 22
Elvenar
Games News
Sneak Peek
From First Impressions to Hidden Gems: iDavis Dives Into Elvenar’s Chapter 22
RJ
Sep 20, 2024
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Games News
Forge of Empires: A Recap of the Care for Tomorrow Event and Our Path Forward
Fiene
Sep 6, 2024
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Behind the Scenes
Development
Game Design
Meet the Team
A Look Into the Game Development: What Goes On Behind The Scenes Of Your Favorite Game?
RJ
Aug 29, 2024
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Uncategorized
Boggy – The friendly QA Robot
Tigerteufel
May 15, 2020
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Development
How we Rewrote Wallet Using Test Driven Development
Nick Schradick
Mar 30, 2020
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Development
Automate your code reviews – SonarQube and Bitbucket integration for PRs
Bojan Petkovski
Mar 2, 2020
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Uncategorized
Prototyping at InnoGames
Eike Decker
Feb 19, 2020
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Uncategorized
Avoiding GIGO – How To Ask Powerful Questions
Tigerteufel
Jan 20, 2020
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Uncategorized
Recipes for better Code Reviews
Maja Matic
Jan 6, 2020
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Development
Unity`s “Performance by Default” under the hood
Arne Held
Dec 9, 2019
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Development
Terrain Shader in Unity
Jannik Staub
Dec 2, 2019
0 Comments
Development
Dependency Resolver: In-House Unity Package Manager
Alexander Siemer-Schmetzke
Nov 13, 2019
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Uncategorized
Boost Your Development With Proper API Design
Marcus Held
Oct 23, 2019
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You Missed
Rise of Cultures
Community Feedback and the Path to Better Event Mechanics
Guide
Mastering City Building in Heroes of History: A Beginner’s Guide
Chapter 22
Elvenar
Games News
Sneak Peek
From First Impressions to Hidden Gems: iDavis Dives Into Elvenar’s Chapter 22
Games News
Forge of Empires: A Recap of the Care for Tomorrow Event and Our Path Forward