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Rise of Cultures
Community Feedback and the Path to Better Event Mechanics
RJ
Oct 28, 2024
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Guide
Mastering City Building in Heroes of History: A Beginner’s Guide
admin
Sep 30, 2024
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Chapter 22
Elvenar
Games News
Sneak Peek
From First Impressions to Hidden Gems: iDavis Dives Into Elvenar’s Chapter 22
RJ
Sep 20, 2024
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Games News
Forge of Empires: A Recap of the Care for Tomorrow Event and Our Path Forward
Fiene
Sep 6, 2024
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Behind the Scenes
Development
Game Design
Meet the Team
A Look Into the Game Development: What Goes On Behind The Scenes Of Your Favorite Game?
RJ
Aug 29, 2024
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Uncategorized
If Marie Kondo were a software engineer: an idea for a refactoring approach
andrea.matijevic
Jun 23, 2021
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Uncategorized
Testing iOS In-App Purchases
Seref Bülbül
May 10, 2021
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Uncategorized
Testing Jenkinsfiles and Libraries
Tigerteufel
Mar 15, 2021
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Development
Be a productive developer within a distracting environment
Friedrich Wessel
Mar 2, 2021
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Development
DungeonBurst (Building DungeonKeeper with Unity ECS and Burst) Part 2 – AI and Pathfinding
Jannik Staub
Feb 1, 2021
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Uncategorized
HelpURL for Shaders
Andreas Hackel
Jan 25, 2021
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Development
The Player Setup Endpoint – Let the Frontend run Backend code
Christian Blos
Jan 4, 2021
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Development
Unity Assembly Definition Files
Robin Vonsien
Dec 14, 2020
0 Comments
Uncategorized
What is Software Testing?
Tigerteufel
Nov 30, 2020
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Uncategorized
Shaping your Testing Pyramid through test case selection
Zoran Gjorgiev
Nov 16, 2020
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You Missed
Rise of Cultures
Community Feedback and the Path to Better Event Mechanics
Guide
Mastering City Building in Heroes of History: A Beginner’s Guide
Chapter 22
Elvenar
Games News
Sneak Peek
From First Impressions to Hidden Gems: iDavis Dives Into Elvenar’s Chapter 22
Games News
Forge of Empires: A Recap of the Care for Tomorrow Event and Our Path Forward