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Game News
The West
The West Turns 18: How InnoGames Keeps a Classic Alive
Fiene
May 19, 2026
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Game Design
Rise of Cultures
Sneak Peek
Rise of Cultures – near-term plans
Bryfft
Apr 21, 2026
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Elvenar
Game News
Elvenar’s 11th Anniversary: 11 Years of Cities, Stories, and Community
Fiene
Apr 8, 2026
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Development
Beyond Vibe-Coding: A Disciplined Workflow for AI-Assisted Software Development with Claude Code
Daniel Steegmüller
Mar 17, 2026
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Game News
Heroes of History
Crafting the Heroes of History Anubis’ Awakening Experience
Fiene
Mar 11, 2026
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Development
Unity`s “Performance by Default” under the hood
Arne Held
Dec 9, 2019
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Development
Terrain Shader in Unity
Jannik Staub
Dec 2, 2019
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Development
Dependency Resolver: In-House Unity Package Manager
Alexander Siemer-Schmetzke
Nov 13, 2019
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Uncategorized
Boost Your Development With Proper API Design
Marcus Held
Oct 23, 2019
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Development
When cleaner code makes your code faster
Christoph Dreis
Oct 14, 2019
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Development
Customizing Unity’s Project Window
Andreas Hackel
Sep 30, 2019
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Introduction to Spring Cloud
Pezhman Jahanmard
Sep 16, 2019
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Development
Reactive programming in Unity game development.
Maxim Priakhin
Aug 14, 2019
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Development
How to avoid the Unit-Test-Monster
Friedrich Wessel
Aug 14, 2019
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Uncategorized
Our Mission
Kay Schnittker
Aug 14, 2019
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Game News
The West
The West Turns 18: How InnoGames Keeps a Classic Alive
Game Design
Rise of Cultures
Sneak Peek
Rise of Cultures – near-term plans
Elvenar
Game News
Elvenar’s 11th Anniversary: 11 Years of Cities, Stories, and Community
Development
Beyond Vibe-Coding: A Disciplined Workflow for AI-Assisted Software Development with Claude Code