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Game Design
Rise of Cultures
Sneak Peek
Rise of Cultures – near-term plans
Bryfft
Apr 21, 2026
0 Comments
Elvenar
Game News
Elvenar’s 11th Anniversary: 11 Years of Cities, Stories, and Community
Fiene
Apr 8, 2026
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Development
Beyond Vibe-Coding: A Disciplined Workflow for AI-Assisted Software Development with Claude Code
Daniel Steegmüller
Mar 17, 2026
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Game News
Heroes of History
Crafting the Heroes of History Anubis’ Awakening Experience
Fiene
Mar 11, 2026
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Cozy Coast
Game News
Cozy Coast Global Launch: Download the Relaxing Island Paradise Today
Fiene
Dec 15, 2025
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Development
OpenTracing
henning.rohlfs
Aug 23, 2021
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Uncategorized
Dealing with huge numbers in idle games
tim.miller
Aug 2, 2021
0 Comments
Uncategorized
5 Years Quality Assistance
Tigerteufel
Jul 5, 2021
0 Comments
Uncategorized
If Marie Kondo were a software engineer: an idea for a refactoring approach
andrea.matijevic
Jun 23, 2021
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Uncategorized
Testing iOS In-App Purchases
Seref Bülbül
May 10, 2021
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Uncategorized
Testing Jenkinsfiles and Libraries
Tigerteufel
Mar 15, 2021
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Development
Be a productive developer within a distracting environment
Friedrich Wessel
Mar 2, 2021
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Development
DungeonBurst (Building DungeonKeeper with Unity ECS and Burst) Part 2 – AI and Pathfinding
Jannik Staub
Feb 1, 2021
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Uncategorized
HelpURL for Shaders
Andreas Hackel
Jan 25, 2021
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Development
The Player Setup Endpoint – Let the Frontend run Backend code
Christian Blos
Jan 4, 2021
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You Missed
Game Design
Rise of Cultures
Sneak Peek
Rise of Cultures – near-term plans
Elvenar
Game News
Elvenar’s 11th Anniversary: 11 Years of Cities, Stories, and Community
Development
Beyond Vibe-Coding: A Disciplined Workflow for AI-Assisted Software Development with Claude Code
Game News
Heroes of History
Crafting the Heroes of History Anubis’ Awakening Experience