Code Retreats

Improving software quality is an ongoing effort at InnoGames. Software products with lifetimes of several years like our games need to be sustainable and well crafted. Some methodologies to help with this are Test Driven Development (TDD) and Pair Programming. However, developers sometimes find it hard to get started with TDD or do not feel comfortable enough to apply these methods in their daily workflow. Read more →

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InnoGames Game Jam 6 – Let’s jam together!

Are you into developing games? Do you have great ideas? Are you interested in working in a highly motivated team? If you answered yes, then you should join the sixth InnoGames Game Jam! We’d like to invite you to our headquarters in Hamburg and bring you together with creatives from different working areas to develop a completely new game. The rules are simple: The team which develops the best game in 48 hours wins. Read more →

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Big Data: InnoGames at „Köthener Informatiktag“

Organized by the departments of computer science and languages, the annual so called “request competition” again took place at Anhalt University of Applied Sciences in Germany – this time in cooperation with InnoGames. For this event we provided a topic in the area of Big Data and participated with a presentation at “Köthener Informatiktag”, where this year’s award ceremony took place. Read more →

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InnoGames at Global Game Jam 2014

For many fellow coders, game designers and other creative minds the year hasn´t really started without taking part in the annual Global Game Jam. This year, the international event was held from January 24 to 26. At InnoGames we wanted to keep our participation very small and internal, as the regular InnoGames Game Jam is already coming soon. The popular event will again be open for both internals and externals – we will have much more room capacities by then because of the move to our new office building. Check out the InnoGames homepage for more info on that event. Read more →

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What Community Management cannot exist without

Our primary support goal is to provide the best customer service experience possible in a browser game, as the most important element of InnoGames’ GmbH success is a happy community. This task is not achieved easily. The organization and daily tasks surrounding our valuable customers require a lot of planning, energy and sensitivity. The main faces of our customer support are embodied by our Community Managers (CM). Read more →

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The Four Pillars of Fun in Game Design – Part Three

This is the third and last part of my texts about the Four Pillars of Fun. Check out number one and two.

The three supporting pillars

Next to the four pillars of game fun, I would also like to describe three „supporting pillars“. I have to note that although these supporting aspects are able to make a game more interesting, they behave like cream on a pie. Nearly no one would exclusively want the cream! What I want to say is this: Do not solely rely on the supporting pillars. Your game concept should include some actual game fun at the heart of it. Read more →

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Code Reviews – Leave your ego at the door

Software quality is very important for InnoGames, as we always want to satisfy our players as much as possible. Of course this means we try to avoid bugs as hard as possible, but we also want to add cool new features as fast as possible. As a Software Quality Engineer I help teams to increase their internal software quality by writing better code. This helps to avoid bugs and also makes it easier to implement new features easier and faster. The best way to find bugs and also help developers becoming better is to make them talk to each other and about their code. This is where code reviews come in. Read more →

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