A Look Behind a Community Managers’ Meeting

A few days ago, a few crazy people arrived in Hamburg on planes, boats, trains or on their own two feet for the Community Managers meeting of The West and Tribal Wars. While the whole event only took place for four days it was enough time to rack up countless stories.

It all started with one question: “Are you ignoring me?” There I was, thinking about skipping this incredible affair when Domi messaged me. That brief interaction was all I needed to make a last minute decision; I was going to Hamburg. Keep in mind that this happened 8 hours before I had to leave… without any reservations and on the same day of Metallica concert! Luckily for me, I was promised a place to stay; somewhere under a bridge with some working-girls… the sad part was that it was just a promise — so I am adding it to my “next things to-do on my next trip to Hamburg” list, right bellow “visit the Apple store”.

Read more →

Share and Enjoy

  • Facebook
  • Twitter
  • LinkedIn
  • Google Plus
  • RSS

Countdown to Gamescom

Although it might be hard for movies to top their predecessors, this certainly isn’t the case for our attendances at Gamescom. While our past events have been successful, we are very excited about the announcements we plan to present and the Game Jam we will host. During Europe’s largest trade fair for interactive games we will present our game lineup which consists of updates and new features for our games Tribal Wars 2, Forge of Empires and Rising Generals. Also, we will host a gamejam in the entertainment area with 3 teams developing games from Wednesday to Sunday.

IMG_9906 Read more →

Share and Enjoy

  • Facebook
  • Twitter
  • LinkedIn
  • Google Plus
  • RSS

Sommerfest 2014

Everyone knows the clichéd expression: work hard, play hard, and even though it has been overused in songs and outside-office discussions, this could have been easily used to describe last Friday. Of course I am referring to the InnoGames Sommerfest, which might have made some of you sing (or say) TGIF. As anticipated from past years this company event brought us music, a company presentation, an obstacle course, and food.
IMG_0658 - Copy Read more →

Share and Enjoy

  • Facebook
  • Twitter
  • LinkedIn
  • Google Plus
  • RSS

InnoHub launches first workshop

In a world of interconnectivity, start-ups are popping up faster than daisies in spring, and while they are many in number not all succeed. Founders of such companies might have questions, like: what exactly differentiates a successful start-up from another? What tools are needed? How much money do they need? Or who do we contact? The downfall for these founders is not having the resources to answer these questions. This is where InnoGames comes to the rescue with Innohub. As the brain child of Michael Zillmer (COO of InnoGames and InnoHub initiator) this project aims to support young start-up companies and creative new entrepreneurs in their business set up and growth. As part of the strategy, InnoHub offers fully furnished offices, individual workstations, a mentoring program and topic-specific workshops. The first workshop kicking off this week. Read more →

Share and Enjoy

  • Facebook
  • Twitter
  • LinkedIn
  • Google Plus
  • RSS

The value of code quality

Before I can talk about the value of code quality, I should define what I mean with code quality. Usually a user or player only sees the result of a game or product. He will notice good and bad quality in the User Interface or in the game mechanics, but these may or may not be the result of bad code quality. Defining bad code / quality by itself is not an easy task, as code may look fine to one developer, while another one may think it is really, really bad. Read more →

Share and Enjoy

  • Facebook
  • Twitter
  • LinkedIn
  • Google Plus
  • RSS

The social value of Guilds and its impact on KPIs

Players of Online Games love to group with others to accomplish goals and most important of all to have a good time in company with likeminded people. From a developer’s point of view, these players have a huge impact on the success of a game. We at the Innogames analytics department know that players in a clan or guild play longer, more intensively and as a result might also invest more money than players which are not organized in a group. But why is that? What is the reason that people organize in a virtual group spending many hours talking and playing with their clan mates each and every day?

Read more →

Share and Enjoy

  • Facebook
  • Twitter
  • LinkedIn
  • Google Plus
  • RSS