Global Game Jam 2015: What Do We Do Now?

There are few events that draw a crowd like a Game Jam does, especially compared to the one this weekend. As some of you might already know, InnoGames was one of the hosts for the Global Game Jam 2015 this month. Although we regularly hold our own jams in our company this event differed from the rest in that it united people around the world. So how did it all turn out? Let’s just say this: when great games are made it is a success.

The event started last Friday at 5 pm and drew game developers, graphic artists and game designers from across the region. It was a mixture of internal and external game enthusiasts who wanted to share their skills and knowledge in order to create something new.  All in all 89 people registered for the event which lasted 48 hours.

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The Woman Behind Community Management Part 2

As promised last week, we continue the month of January with more information on our Community Management. After all, they are the ones standing in the frontline when it comes to supporting you, the player. Without further ado, here’s the second part of our interview with Dominika Borgosz, Head of the department:

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How has Community Management developed over the years at InnoGames?

In 2006, when I started working as a community manager, there was no job description nor was there a definition for community management. This meant that we had to establish a new position, define a workflow, etc. Everything was very new for us here at InnoGames. We have had to learn the way of our players, what they need and how to talk to them. A very important challenge, which was the biggest issue for me, was to learn how to work with team members who do not all sit together in one office. Read more →

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The Woman Behind Community Management

January is more than a time to fulfill New Year resolutions, it’s a time to look both backwards into the old year and forwards into the new one. Although we constantly reflect on how to make every aspect of our company successful, we wanted to dedicate this month to a department that works very close to our players. Although we previously shared some statistics on player support within one year, we wanted to add to that picture with an interview. So we sat down with the Head of Community Management, Dominika Borgosz and asked her a few questions about her job and her team. Read more →

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How Community Management Helps

It’s no secret that the average player is constantly using blogs, wikis, social networks and content tags. We don’t blame them, we live in an era where we are surrounded by community-building tools.  For InnoGames this means that community management is very important.

This shines through most clearly when looking at the numbers of people our CoMas helped last year. As you can see in the graphic below, our team supported a total of 1,022,097 players in 2013. This translates to 1.7 million replies by a total of 170 community managers and volunteers.

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Going Full Battle Rattle with our Winter Party

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It’s seems like just yesterday that we jumped and ran through our summer party, but in reality it’s been months… December sneaked up way too fast for us and it was in this moment that we realized just how fast the days go by. One can link this to a number of reasons but in the end it comes down to one thing: our focus on working on our games makes time fly.

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Art Exhibition – The Future is Pink

Even though our artists’ work is constantly seen by our players on a daily basis, they seldom have the opportunity to showcase their private work. As the creative individuals that they are, this means that a large portion of their artworks is rarely seen. We wanted to change that at InnoGames since we know our artists are very talented. So we thought it would be great to give them their time to shine, in an event of their own – and that’s how “The Future is Pink” was born.

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Game Jam #7

Sunday evening our 7th in-house Game Jam ended and what can I say? It was loud, creative, exhausting and a great deal of fun – all at once!

On Friday evening the 140 participants from all over Germany arrived at the InnoGames office. One group after the other entered the elevator to go to our top floor, where they would spend the next two days. After they set up their equipment in our large social area, organizer Niklas Grebe welcomed the participants and announced the theme, which turned out to be a Walt Disney quote: “It’s kind of fun to do the impossible”.

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The Future is Pink: InnoGames Hosts First Art Exhibit

Let’s face it, art is one of the aspects that first draws us to a game. Whether it is through the style, color, technique or movement, graphics play an important role in immersing the player in the game. We are aware of this at InnoGames and because we value our artists we wanted to give them an opportunity to shine. Even though their skills are displayed every day within our games, players are often so immersed in the game that the art becomes a channel for the experience not an experience itself. This is why we will open our doors for the first ever “The Art of InnoGames” exhibition on November 29. Guests can expect in a plethora of activities from workshops to creative battles.

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InnoGames Rewards Creative Talent with Scholarship

As you might already know, the gaming industry is fueled by creative young individuals. Without them, the games we love would not be able to exist or continue to prosper. Due to this, InnoGames and other companies eagerly recruit and scout these talents even if they are not always easy to find.

That’s where supporting a talent from the start comes in. What better way to get capable individuals than by backing up their studies? If we believe in someone from the very beginning, when they are just developing their skills, we give them the message that their skills are worthwhile for us and the community as a whole. This is why we sponsor 19-year-old Tabea Koch with a scholarship towards her education. All in all, her scholarship is worth 15.000 € and is meant to support her studies in Games Graphics at the School4Games.

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Recipient Tabea Koch

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Webmontag: the Outcome

For some people, the excitement and expectation of an event is what builds up and supports their assessment after it occurs. Although it seems far-fetched, memories are greatly influenced by our thoughts and perceptions afterwards. When we hosted Webmontag last weekend we didn’t know how people would react to our presentations nor what they expected from the experience. Despite it being our first time hosting an event of this kind, it was quite rewarding to see the turn out and the reactions from the crowd.

Compared to our past events, our guests weren’t necessarily part of the gaming industry. This little fact could be interpreted by some as negative but for us it fueled our desire to share our story and present our work to them. It meant that the attendees could learn about the design process and get to hear about some of the projects InnoHub members are working on. Pablo Heimplatz captured the essence of the event through the following pictures:

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