InnoHub launches first workshop

In a world of interconnectivity, start-ups are popping up faster than daisies in spring, and while they are many in number not all succeed. Founders of such companies might have questions, like: what exactly differentiates a successful start-up from another? What tools are needed? How much money do they need? Or who do we contact? The downfall for these founders is not having the resources to answer these questions. This is where InnoGames comes to the rescue with Innohub. As the brain child of Michael Zillmer (COO of InnoGames and InnoHub initiator) this project aims to support young start-up companies and creative new entrepreneurs in their business set up and growth. As part of the strategy, InnoHub offers fully furnished offices, individual workstations, a mentoring program and topic-specific workshops. The first workshop kicking off this week. Read more →

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The value of code quality

Before I can talk about the value of code quality, I should define what I mean with code quality. Usually a user or player only sees the result of a game or product. He will notice good and bad quality in the User Interface or in the game mechanics, but these may or may not be the result of bad code quality. Defining bad code / quality by itself is not an easy task, as code may look fine to one developer, while another one may think it is really, really bad. Read more →

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The social value of Guilds and its impact on KPIs

Players of Online Games love to group with others to accomplish goals and most important of all to have a good time in company with likeminded people. From a developer’s point of view, these players have a huge impact on the success of a game. We at the Innogames analytics department know that players in a clan or guild play longer, more intensively and as a result might also invest more money than players which are not organized in a group. But why is that? What is the reason that people organize in a virtual group spending many hours talking and playing with their clan mates each and every day?

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Code Retreats

Improving software quality is an ongoing effort at InnoGames. Software products with lifetimes of several years like our games need to be sustainable and well crafted. Some methodologies to help with this are Test Driven Development (TDD) and Pair Programming. However, developers sometimes find it hard to get started with TDD or do not feel comfortable enough to apply these methods in their daily workflow. Read more →

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InnoGames Game Jam 6 – Let’s jam together!

Are you into developing games? Do you have great ideas? Are you interested in working in a highly motivated team? If you answered yes, then you should join the sixth InnoGames Game Jam! We’d like to invite you to our headquarters in Hamburg and bring you together with creatives from different working areas to develop a completely new game. The rules are simple: The team which develops the best game in 48 hours wins. Read more →

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Big Data: InnoGames at „Köthener Informatiktag“

Organized by the departments of computer science and languages, the annual so called “request competition” again took place at Anhalt University of Applied Sciences in Germany – this time in cooperation with InnoGames. For this event we provided a topic in the area of Big Data and participated with a presentation at “Köthener Informatiktag”, where this year’s award ceremony took place. Read more →

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